MEPIC

MEPIC is a mobile and web application which enables sports fans to collect, exchange game highlights, and compete in a fantasy game using their highlights.

Client: GamePulz
Role: Creative Director & Product Designer
Date: Jun. - Jul. 2022

Overview

MEPIC is a mobile application enabling sports fans to:
• Collect and exchange game highlights
• Compete in a fantasy game using their highlights

Every week each user receives 5 random highlights hidden in the form of scratch-off cards. When a user scratches the card with their fingers, the highlight is revealed, and the user can now watch a video.

I was assigned the following tasks:

1. Propose and deliver a Visual Idenitity (color scheme, type, etc. based on given moodboard)
2. Propose and deliver complete wireframes
3. Design collectible items (the pack and cards/shots)
4. Design high-fidelity mockups
5. Create a clickable prototype

FOCUS 01 Goals & Personas

In a detailed interview with the client, we figured out and determined the main goals of the product. For them, it was most important that the app be easy to use and navigate, but at the same time be "different" and gamified.

The most important features the project owner requested:

• The collectible item should be designed in a way that gives you the look and feel of a physical collectible while using the advantages of a digital format.
• As a user, I want to set my username and choose my favorite team, so that other users will know who I am cheering for.
• As a user, I want to discover in a fun and interactive way, which new collectibles I have received,so that I am entertained.
• As a user, I want to see how many collectibles I have, so that I know how many are left to collect, and have the ability to filter them, so that I can watch my favorites.
• As a user, I want to navigate my collectibles on league, team, and player levels, so that I can keep track of which ones I have and which I am missing.
• As a user, I want to choose which players will be on my fantasy team so that I can compete for prizes.
• As a user, I want to see standings and results of winners, so that I know how I rank and who is the best.

Personas

The personas were drawn from the average demographics and psychographics of the product’s typical users. For this, I used the data which was collected via surveys and some extra research that we did on the tendencies of users of similar projects.

Based on the user personas, I identified the main user needs we wanted to address in the app while also taking into consideration the goals of MEPIC. The app users we would end up designing for would be 98% young men with high-tech literacy.

FOCUS 02 User Flow and Wireframes

The point of this was to define the flow and screens we would be designing for the first version of the application. Not only would this allow me to focus on what each of the users needed to accomplish, but also how to deliver that experience in the most effective manner possible when designing the app. It was also a fast way to plan the information architecture and ensure that developers and clients get a clear understanding of the project structure.

FOCUS 03 Visual Identity

I conducted another set of interviews with the stakeholders to better understand the brand's attributes, look and feel.

We agreed that the visuals had to be clean, bold, technical, dynamic, and have a different and bold color to distinguish them from their competitors.

The "large and bold" typography I chose for the logotype and headers was “MADE Outer Sans". The body font was "IBM Plex Mono" as it was cold, technical and created a good balance to the strong geometrical header font.

The badges were also designed in a style setting harmonic visual combination with other graphics. They had to follow the sporty & cool vibe throughout the app.

FOCUS 04 User Interface Design

The app design included the comprehensive and diverse functionality which had to be presented to users in a simple and clear way. We had to analyze and prioritize all the points, as there was a high risk of overloading the screen. By research and testing, the user scenarios were created to determine which information about the shots in the game were found the most important.

The application layout is structured around intuitive navigation, dark background, and eye-catching visuals. The dark and neat background sets the effective space for a variety of videos and graphics that need to be seen as the video shots were the primary point of the app. Clear and solid typography based on san-serif fonts makes the information scannable and legible on screens of different sizes. Color contrast is used for amplifying quick navigation: bright color accents attract users’ attention to interactive zones and functional states of the layout elements.

It was important for the client that the potential users have an "as close to real-life experience" in opening their shots pack (collectibles). So I ended up designing a 3D pack with the help of a 3D artist so that it represented a "real" product that can be purchased. The cards themselves were meant to be scratch-off cards so the whole experience was more immersive and "real-life-ish".

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